![]() Grab the Medium Air Can and go through the round door. Then use the elevator and proceed further. On your way through the corridor, enter the Storage Room 47 for some goodies (on your right). Use it to get to the Level 3.Proceed through the rooms containing a crate, Force Gun Schematic, some panels, an audio log and a Save station until you reach another Power System console in need of activation.Īfter listening to the message, exit through the door to Ship Exterior Access. Grab a Small Med Pack to your right and move back to the elevator you used to come down from Main Atrium. Go on until you reach another Power System console. Now proceed onwards, to the opposite side - there is MA Storage Room C, openable with a Power Node, where you can get ammo, quite a bit of cash and a Gold Semiconductor, not counting some lootable panels. Exit, turn left and enter MA Storage Room B for a panel. To your left is a smaller room containing two crates, a panel and a Power Node. One door, another, and you are in the Mining Administration Room. Another vacuum area! The small room labeled “MA Hall Storage” contains two panels and an upgrade bench and also allows you to take some breath of air and reset the oxygen counter. Now proceed all the way back to the Main Atrium.Įnter the elevator on the opposite side of the elevator block (see the picture). Walk forward, slow the rampaging pipes with kinesis and activate the Power System console. ![]() Move the barrier out of the way and proceed further. At the end of the small maze is a Stasis Recharge. Continue onwards, be careful and avoid stepping on the emanations coming out of floor. The small room in front of you contains two panels, a crate and Stasis Recharge. Take the Contact Beam Schematic and continue walking. There is a panel to your left the room also contains two crates. Now exit the room, come back to the Main Atrium and use the elevator to Ship Systems Level. Enter the Storage room, smash a crate and open some panels. Using stasis helps a lot.Īfter the fight, proceed through the door the monster tore apart. Also, its arms can be shot off by hitting the weak spot near the shoulders. TIP: to kill the beast, listen to Hammond’s advice - shoot it in the back! There is a yellow bulb that is a weak spot for the monster. Upon reaching the Main Atrium again, move forward. After listening to Hammond and grabbing some stuff from panels and crate, head back. Grab a Level 3 Suit Schematic and proceed through the door. There is a Save Station proceed down and use the cargo lift. After collecting everything, take the ladder down behind Near the right wall, there are two crates and an audio log in the further left corner, you can find some Ripper ammo more crates and Line Racks can be found further along the left wall. run for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name = GetContainerItemLink(bag,slot) if name and string.find(name,"Ancient Healing Potion") then UseContainerItem(bag,slot) end end end - on button 1Īnd made the macro in my mouse software.Crafting Magic Items with D&D 5e Xanathar's Guide to EverythingĮxplore the room. the constant manuel clicking makes me insane.Įdit: so i'm able to make macros with my mouse software, but for some reason it doesnt work. If you are looking for a smaller profit fast and dont care about the market IAS is betterYeah, i gotta look into making it automatic obliterating. Summing up: if u got the time or the witz to automate the pot process, that will make the most gold. Mind you, the IAS method will also flood the obliterum marked in a heartbeat. ![]() ![]() This means that Pots a waaay more profitable but the IAS are faster. With healthpots u got: SeedsCost(6g-10g)*179(provided u have rank 3 in pots) = 1074 to 1790 It's way more profitable with healthpots, not including the time it takes to obliterate. ![]()
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